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WOW-GOLD-NEWS-World of Warcraft Patch 4.1 now LIVE on Public Test Realms

The first major content patch for Cataclysm has hit the PTRs. It has many new stuff and you can read the changes being implemented for your class below.

A Brief list of changes

  • Re-opening of Zul'Gurub and Zul'Aman as 5-man instances. Some of the drops include re-skinned versions of the Amani Warbear, Razzashi Raptor, and Zulian Tiger.
  • Introduction of the new combat pet family for Hunters, the Hydra.
  • New companion pets and mounts introduced.
  • A number of class changes.
  • New LFG (Looking for Guild) interface.

Class Changes

Classes: General

  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Death Knights

  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.
  • Talent Specializations
    • Blood
      • Death Strike self-healing no longer generates threat.
    • Frost
      • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Druids

  • Efflorescence has a new spell effect.
  • Talent Specializations
    • Balance
      • Solar Beam is now more responsive when enemies move into or out of it.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Hunters

  • Explosive Trap now has a new spell effect.
  • Master's Call now has a new spell effect.
  • Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Mages

  • Talent Specializations
    • Fire
      • Ignite is no longer triggered from periodic critical effects.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Paladins

  • Word of Glory now has a 20-second cooldown.
  • Talent Specializations
    • Holy
      • Walk in the Light (passive) removes the cooldown of Word of Glory.
    • Protection
      • Divine Guardian cooldown is now 3 minutes, up from 2.
    • Retribution
      • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
      • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Priests

  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Holy Word: Sanctuary has a new spell effect.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.
  • Talent Specializations
    • Discipline
      • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
    • Holy
      • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Rogues

  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.
  • Talent Specializations
    • Combat
      • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
    • Subtlety
      • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Shaman

  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.
  • Talent Specializations
    • Elemental Combat
      • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
    • Enhancement
      • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Description: World of Warcraft Patch 4.1 now LIVE on Public Test Realms Warriors

  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Overpower damage has been increased to 140% weapon damage, up from 125%.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
  • Talent Specializations
    • Arms
      • Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
      • Improved Slam increases Slam damage by 20/40%, up from 10/20%.
      • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
      • Mortal Strike damage has been increased to 175% weapon damage, up from 150%.

Dungeons & Raids

  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.

Guilds

  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items

  • The PvP Horde and Alliance trinkets have a new spell effect.

Professions

  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP

  • Battlegrounds
    • Twin Peaks
      • Graveyard Changes
        • Players will now only spawn at their base graveyard when they die in the enemy base.
        • Defending players will respawn at the middle graveyard.
        • Midfield players will respawn at the middle graveyard.
        • Attacking players will respawn at their base graveyard.

Races

  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
  • The human racial ability, Every Man for Himself, has a new spell effect.

User Interface

  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

The next big change is the implementation of BIND ON BATTLE.NET ACCOUNT ITEMS, which will allow you to send your heirlooms to characters on different realms. It is still unkown whether this feature will be available directly in 4.1, but following codes have been added to the game:

  • ITEM_BIND_TO_BNETACCOUNT = "Binds to Battle.net account";
  • ITEM_BNETACCOUNTBOUND = "Battle.net Account Bound";

 

The class changes are far from complete, as you can see on this official blue from a Blizzard representative:
We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

The Looking For Guild tab is now available to you, if you are without a guild. It looks like this:

Image1

RAGNAROS THE FIRELORD MODEL UPDATE
In 4.1 we will be fighting Ragnaros at his full power and prevent him from burning the World Tree down. Therefore, the old model used in Vanilla as well as during the Mount Hyjal quest lines has been updated so now he has legs, unlike Kil'jaeden. Now feast your eyes on the brand new shiny model of our belowed Firelord


IS MAJORDOMO EXECUTUS BACK?
What would Ragnaros be without his minion? Yes, we have already killed him multiple times but he is back, at least presumably, since an unknown model, tagged as Salamander Hunter, has made its appearance in the latest build of the upcoming chance.
For comparison have a look at next following two screenshots of his elder and updated model.

 
This is Majordomo Executus as in Vanilla


This is his newest model (Patch 4.1)


CRIMSON FIRE HAWK MOUNT OR OH LOOK, IT'S ZAPDOS!
The proto-drake and big skeleton frostwyrm era is over. This makes even Al'ar, which was in my opinion the most beautiful mount ever made, envious. This precious mount is awarded to players who complete the achievement line behind The Firelands raid zone.


This is the model added in Patch 4.0.1. If you wonder what inspired Blizzard to pick such a model, have a closer look at Zapdos from Pokemon in the screenshot below!
Author's Note: Thanks to Kevin Senger for figuring this one out mate.


Zapdos is the last one, with the spike thingies. The mount has some Moltres features as well.


This is the end of the first article about the upcoming patch for World of Warcraft: Cataclysm. Since it is really huge, I will split it up into smaller articles. Next time I will be focusing on the Zul'gurub and Zul'aman quest chain preview as well as gameplay.

Source: http://news.mmosite.com/content/2011-02-28/world_of_warcraft_patch_4_1_now_live_on_public_test_realms,2.shtml#ue_pic

 




 

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