What will happen if guys in ezroth're in the test?Just for fun..XD
1 Draenei:
racial spells:
PENCIL(Geml)cutting - passive
Increase your pencil sharpen skill by 5,and that made Draensmore easily to control stationery like pencils and erasers.
Bless of Naaru - initiative
1.5S casting time 4 table's range.CD:2 problems solving time.comfort targets surrond you,console 5 targets beside you by turn your paper around again and again,Let 5 target more confident because of your fluster.The spell will not disappear when got a warning.
Heroic Presence- passive
Made students in 4 tables range 1% increase in get the right answer.
Shadow Resistance - passive
Reduces the chance you will find a wrong answer when teacher's on the back of you by 2%.
2 Dwarven
racial spells:
Stoneform - initiative
3min's cd,immunity all the warning and annoying from teachers and students for 8s.
PencilSpecialization
Racial Passive:Your chance to got the right answer in subjective item is increased by 1%. - passive
Mace Specialization - passive
Expertise with Maces Maces increased by 5. (Also increased the expertise of throwing hammer and things can be thrown out,like spitballs....)
Find Treasure - passive
Allows the dwarf to sense nearby cheating weapons like mini earphone,LCD glasses and cheating pens,Lasts until cancelled.
3 Gnome
racial spells
Escape Artist - initiative
Instant cast,Escape the effects of any immobilization or movement speed reduction effect,That made gnomes leave the room soom as the testing's over and needn't wait until he crowd's drop off
Expansive Mind-passive
Intellect increased by 5%. Also IQ increased by 5%
Olympic resistant - passive
Reduces the chance the Gnome will be troubled by Olympic problems by 2%.
Engineering Specialization - passive
15 additional Marks on science
4 Humans
Perception - initiative
Increases your detection of potential danger.
The Human Spirit- Passive
Use :Energy increased by 3% when testing
Every Man for Himself
Use :Removes all movement impairing effects and all effects which cause loss of control in testing.initiative
Diplomacy - passive
Made it 10% more possibility of get answer from nearby students.
5 Night-elf
racial spells
Shadowmeld- initiative
Activate to slip into the shadows of the corner,reducing the chance for teachers to detect your actives
Quickness - passive
2% speed up in question answering
Elusiveness- passive
Reduces the chance teachers have to detect you while sleeping or classes skipping
Nature Resistance-Passive
Use :Reduces the chance you will be troubled by biologic problems by 2%.
6 Blood Elf
racial spells:
Olympic Affinity
qualification in olympic problems increased by 10%
7 Orc
racial spells:
Hardness - passive
Duration of others' effects reduced by an additional 15%.
Command - passive
Overall accuracy increased by 5%
8 Tauren
racial spells:
War Stomp - initiative
Shut up to all the students within 8 tables for 2min
Endurance - passive
sitting in the table 5% longer than others.
Cultivation - passive
15% biologic Overall accuracy increased.
Nature Resistance - passive
Reduces the chance you will be troubled by biologic problems by 2%.
9 Troll
racial spells:
Da Voodoo Shuffle-Passive
Use :Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!Faster when rushing to the classroom.
Berserking-initiative
Use :Increases your writing speed by 30%. At full time the speed increase is10% with a greater effect up to 30% if you are badly lacking of time when you activate Berserking.
Regeneration-Passive
power regeneration rate increased by 10%. 10% of total energy regeneration may continue during testing.
Throwing Specialization- Passive
Use :Your chance to hit with Throwing scrips is increased by 100%.
Bow Specialization - passive
Recall rate reaches 100% in sector construction problem
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