Buy Cheapest wow gold,click here! Mages' positioning and Damage Dealing.

Mages' positioning and Damage Dealing.



 The post was not to tell you how to kill a BOSS,It's too much of that kind.

  This is telling you how to maximum your DPS for different BOSS in Ulduar.

  The wall

  1)Flame leviathan

  The only thing that needs mention was to DPS the forte on the back of the boss,and mage got a advantage,the blink before falling,every mage knows what is that.

2) Razorscale

  Select your target on the bigger mob and kill them in time,DPS the dragon at the farthest for the wing strike of boss.Keep your Fire Ward to release the healing pressure.

3) Ignis the furnance master

  We let the dps rush boss and 2tanks pulls the mobs to the pooll.Remember to stop casting when BOSS was casting the interruption.fire blast and fire ward when been strike to the air,so do not left too far from the boss.Your DPS may be lower ,but your haste rating will increase after you falls back to the ground.Make full use of your buff and increase your DPS and blink back to the group.Ice block if in a poor health.


4) XT-002deconstructor

  Follow the MT and opening all the trinkets and spells at the begining because mages was always sent for AOE when the heart's comming out,The time for your AOE was 6s after the heart's appear.Blizzard with controlling of frost nova.You need to care about the bomb,it damages all units near by,even mobs included.So ignite that at right place can helps you a lot.Don't care too much about the heart,the fight was not for us to show our damage,accomplish your duty first.


The Hall

  5)Iron council

  It's a long distant travel,so the key was to controlling the mana,You can create a new Mana Gem after the three charges been used up.The Evocation can be used when the first boss died and no AOE on the ground.The mana potion maybe more useful than speed potion.Ice block if the last boss's focusing on you when flying.Or blink to somewhere away from the crowd and take away the BOSS

  Blink into the blue area and skip the green ones.Mind your threat in the blue circle.


 6)Kologarn

  The left-right-hand BOSS.Blink away his eye laser.And AOE the hand when it's on the ground after observed clearly.The mobs may give tank debuff that may made his health dangerious.Block if you're not in a right position and may lead eye laser to the crowd.


 7) Auriaya

  The boss tests the cooperation of the opening.Wait for a few second and wait for threat's strady.The boss stage needs concentration and also not to DPS the smaller leos.The guardian may interrupt your spell,use frost or arcane spell and mana will not be a problem.Blink back to the position for saving time.

The guardian

  8)Hodir

  fully use of shaman's buff and stay together was a good choice,Frost ward when hodir in frost mode.Blink was needed for skipping the freezing.Mind your threat when in buffs.The safety of NPC was more important than DPS


9) Thorim

  Casters in the channel and mind the handgun of the robot,skip the side which are shinning.Kill the dwarf and interrupt its healing.The robot at the end of the path may charge and Cleave.that's really hurt,so keep in distance when he rushed toward.

  Fire Ward and away from the crowd after the corner.phase 2,the chain lightning spell needs distance of each others.Type /range and make sure no more than 2 people in 10 yard.Blink when sector lightning's comming.


 10) Freya芙蕾雅

  The mobs can be Polymorphed,so mind your sheep.

  boss stage,3 elements,ranges for water,and change your target after40%.dot and others may kill it by mistake.

  Flowers,control them and gave a time of reaction.But,It's dangerious to nova them when they're dying.That may gather them too much and kill all the people near by,included you.

  Find mushrooms when trees come out and try not to stay together with others.

  Additionally,the healing sapling, kill that in time.p2 was easy,tanks will pulls boss in a circle,find the centre and settle.


 11)Mimiron

  P1:Keep your Fire Ward in case of death of healer's delay.

  P2 : stand separately and mind the ground.The laser of boss must be in a direction of closewise,so skip the range,and it;s necessary to running in a whole circle.Fire Ward when moving and release the healing pressure.

  P3:Give a  Living Bomb to the hand at first,and DPS the mobs.

  P4:Start with the body and combine the method of former phases


 12) Vezax

  In short:No black water,no DPS.The frostfire bolt was suggested for its lower mana consume and threat and greater critical strike addition.heaviest DPS when in black water and 1 entering of green water was enough,Invisibility when tank pulling the boss in distance,and blink to skip the health steal debuff.


13)Yogg-saron

  We haven't downed him ……~lol~Let's talk about that after we understand it well.


 Generally,ulduar needs much movements,and blink was the best to rise your DPS.

  The key point of higher DPS was fewer move as possible,the blink gave us the convenient,and becoming the key spell in this raid.

  And your survival was the factor,the rule of DPS was survival,that means,do not OT.And the Ward Shield was a knack of living.And if you got the talent,Incanter's Absorption.this habit will benefit a lot

  The block was a;so important,it's not always used when dying,that may not in time.

 

 

 

 

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Posted on: 6/5/2009 at 12:19 AM
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