Someone hopes no punish for titan grip,and someone thought the warrior was in a “Pure DPS” spec and need a balance.Personally,I got no idea how many words are for solving this problems.But you must make difference between classes if you're designing,We'll keep trying.
Titan's grip as a 5 point talent
The problem was not on how to divide it in to 5 parts separately,.You cannot say that 20% possibility of equipping two hands for each point.That can only get the effect better.We all ways got trouble on talent of this kind.
However,we deidn't nerf it to death.Sometimes players may trying to shows us how many DPS they got lost,but I haven't found any successful case.If you got a talent of 25%DPS increase,and 10%punishment made the DPS 15%lower then you still got 10% increase.
Deep Wounds
Deep Wounds was not a active skill,but nearly.You can't keep the Deep Wounds by changing your strategyThe best warriors never thought about maximum their Deep Wounds.
DPS level of warriors.
The dungeon was not changedsince the WLK,at first(before WLK)we were trying to made those "mixed classes"40% lower in DPS than pure DPS classes.Then we set warriors as a pure DPS If you understand your class.I mean,really know,You can got your DPS very high in some fightings if you got gears,BUFF and teammate suitable.We hope that the pure DPS got more damage,or why they exists?Can warrior out number the DPS of mages?definately,so what's the problem?
I don't know what you want at last,the retributions were not necessary before the WLK,but now,the are.
Bullets will be a part of drops in dungeon.
The thought of drop an arrow,but drop1000 or 10000 arrow was troublesome,this is the problem we need to solve.
We need more cautious for classes-set objects,we've already got the totem,Libram and something like that,but the good range weapons was not so attractive for other classes.
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