Talents:
These two talents I'm introducing was the main choose of us.
unholy 12/0/59
Major Glyph:Scourge Strike, Ghoul and Dark Death
Blood 51/2/18

Major glyphRune Dancing Weapon, Death Strike, Dark Death
stats:
Expertise:26+ was required different talent provides different expertise.
Blood 6 - frosr 5 - unholy 5
Hit rating:8% was need for physical attack and spells.
The spell hit rating :The upper bound was 17% - 3% by misery - 3% by virulence= 11% we got few spells which need that.
Skills belonging to spell hit rating:Icy Touch, Death Coil, Unholy Blight, Howling Blast AND Mind Freeze.The hit rating required for reaching the upper limit of melee hit was different from those of spells.
Your spell hit rating will be closed to the upper limit when you got 8% melee hit rating.
Which one should we choose.
The strength was our best stat,and it still is.
Armor penetration was graat for blood,not much worse than strength.
enough hit/expertise can make your rotation with out any dodge/misses,when in blood,And you don't need to spend too much time on the rotation when in unholy.
Rotations:
abbreviations:
SS Scourge Strike
PS Plague Strike
IT Icy Touch
BS Blood Strike
RP Runic Power
HS Heart Strike
DS Death Strike
2.1 Rotation of unholy:
As unholy your rotation is based on the Glyph of Scourge Strike (25% chance to refresh diseases). If your diseases have less than 5 seconds duration, you should refresh them with IT+PS – same as on engage.
On engage you replace the first SS with a PS + IT to get up diseases.
SS – BS – BS – SS ->
SS – SS – SS
Runic Power usage:
Priority: Unholy Blight > Death Coil (That means keep up Unholy Blight before Death Coiling)
Make sure to not cap your RP – so if your next attack would put you on full RP, you should RP dump.
Ghoul Frenzy:
If you picked up Ghoul Frenzy, you want to use it with your Death Runes. Use Blood Tap when you do use it, to keep up your rotation
Gargoyle and Empowered Rune Weapon:
Your gargoyle lasts for 40 seconds after summoning it, after 10 seconds it starts consuming 3 Runic Power per second, it’s important that you do not let your Runic Power go low when your Gargoyle is alive. Usually it’s nice to have Empower Rune Weapon for after a gargoyle is summoned (this is up to you). If you need to catch up on Runic Power, be sure to use it after you just converted blood to Death Runes and the others on cooldown, no matter when you decide to use it.
Since our gargoyle gets its haste from the owner, you’re best off using it after a bloodlust/heroism and a haste pot. Even better if you time it with a trinket proc
2.2 Blood Rotation:
PS-IT - HS - HS – DS – (Death Coil)
-> DS- HS – HS – HS - HS – Repeat
Note: It’s important that you keep up your diseases, with either Death Runes or the Unholy/Frost.
Your rotation can get a bit off for many reasons, like dodge, misses, movement fights and whatnot.
It’s really important that you keep above 50 Runic Power – Death Strike glyph will cap damage on 50 Runic Power, so try not to go below.
Presence:
For DPS you always stay in Blood Presence.
Consumables for DPS:
Flask: Flask of Endless Rage (180AP)
Food: 1. Dragonfin Filet (40 strength 40 stamina)
Pots: Potion of Speed(500 haste rating for 15 sec)
4 Sigals:
There are 2 sigals for DPS,so far
Unholy: Sigil of Awareness
Blood and Frost: Sigil of the Vengeful Heart
5 Macros
#showtooltip Summon Gargoyle
/use Blood Fury(Racial)
/use Potion of Speed
/cast Summon Gargoyle
#showtooltip Gnaw
/cast Gnaw
/cast Leap
/petattack
6 addons:
Classtimer -keeps track of buffs and debuffs,more can be added if you want
Auracle - Debuff time observation
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