I know you're all happy about feral druids' PVE,the DPS's arise and the so called nerf on bears are not so terrible.And trees seems better both on PVE and PVP.
The double talent system gives more freedom in the dungeon.
But ferals pulled a long face when talks about PVP.
Do you know the reason ?the NERF on the armor and HP of bears,no 30% avoidance while dizzing anymore,even the gouge was changed intokidney shot.Despite that almost every one got a talent of 30%shorter the dizzzing time.
Okay,Let me shou you if you don;t understand what it means to us.
In PVP,You may gouged and waiting for the bleeding,then change into bear and knock him down again,before.But for now,they're in a same decreasing sequence.It's totally useless for this skill,unless you want a stun for time just same as global cooldown time.
PALS:It's got hurt when the armor decreased and his Hammer of Justice with 30s CD.Now his hand of freedom can remove your stun of cat.then your stun of bear was into decreasing.for only 15s,and your dizzing of bear was at most 2S.When duel with Pals,now it's hard.
Rogues:You bear are just like paper tiger without 30% avoidance while dizzing,But even you're a leopard with a 30% avoidance while dizzing,you are still so weak,the former collocation of feral druid and Pals VS rogue and priest,are ordinary like:Rogue to bear,bear to priest,and pals heals the bear,now you may fail with a small mistake.
Mages:Yes,you're right:No gouge like before,and a decreasing will comming after your stuned him.
For healers:You can only stun him for one time,unlike the past,Just because the decreasing
In short,PVE's BUFF cannot cover up the NERF on PVP.
PVP and PVE are just like twins of contradictions,and become obviously.
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