Firstly,let's focus on some remarkable changes that can be used in dungeons
Talents
Eclipse:The buff came after the critical strike of starfire will increase the damage of wrath by 30%
Insert swarm:Addition from spell power was rised slightly
cyclone:Now cause dezziness for 3s
Glyph
Glyph of starfall:decrease CD for 30s
Skills
Starfall:Now CD was decreased to 90s
Faerie fire and faerie fire(feral):Now lower the targets armor by 5% for 5minutes,and for 40s in PVP.
Talent choice
[ My 58/0/13 talent ]
Reasons
The glyphed starfall of 60s CD was very useful in opening up battles.
The faerie fier's value appears after duration fixed to 5min with 3%critical strike and hit rate
A separate point was given to the Omen of clarity because so many AOE demanded and long time damage in ulduar.
optional talent:cyclone
Reasons:The XT-002 and P3 of mimiron were the place that cyclone was need for controlling.It's not a recommended but a eligible talent
Now,lot's talk about some key points in several battles in ulduar
Flame Leviathan

The battle was totally different from battles before,no special attentions was neededfor a balance druid.
Then,my experience
The carrier was the SiegeTank and what I need to do was to put the 1and 2 button toward BOSS,2 was more powerful and can ignite the oil on the ground
You must turn around and skip after attractBOSS's attention
The point was the controlling of the carries,just lake the wintergrasp
Use 2 button toward the oils and cooperate with your partner to launched him out.You'd better mark on yourself so that he can find you easily as soon as his mission accomplished.
The boss's very easy,without any troubles.
Razorscale

Take care of mobs on p1,Just AOE after Tank attract the taunt,try not to OT
Skip the blue fire on the ground
DPS was need to focused on the boss after BOSS'S on the ground
Then circled.
Ignis the Furnace Master

Call for healing immediately when dropped into the slag receiver
Stop casting before the flame ejaculation or you'll lose more damage from 8s silence
XT-002 Deconstructor

Stay away from the crowd when explosed in P1
For P2,DPS on the heart first, then shoot on the Bomberman(keep in distance),AOE the smaller robots from southeast and southwest corner.
Then p1,circled
The Iron Council

Our sequence was from the biggest to the smallest
Step into the blue halo in P1
Skip the blue halo after the first BOSS died
Hit and run was need if you attract the smallest's attention and do not let him pass through the crowd.
Melees need to stay awayfrom the large AOE,ranges are required to damage as far as they can.
Kologarn
Right arm's first,then the body,run away from the eyesight and don't hurt your trammate accidently.
AOE the stoners after tank pulled them well,if arranged with that.
Auriaya

Tank's quality was highly demanded for this BOSS.so does the coordination.
comparatively speaking,what we need to do was to DPS the marked leopard and positioned with the raid,then DPS the BOSS.
Stay together with your teammate and share the injury with your barkskin opened.then AOE.
Stay together immediately after the frae's over.
Hodir

A mobile warfare,shun away from the ice from upward help NPCs in time and don't stay in a place for to long .
Looking for the halos when BOSS's casting the ice block,and shelted in after the ice falls down.
Then save the NPCs,and circles.
Freya

This BOSS're just like Obsidian Sanctum,can be killed in Simple Mode
Get ready to meet the BOSS after killing three tall trees,A buff of healing was on the BOSS at the start,try to reduce the BUFFby killing the mobs.
When a numbers of mobs been killed,P2's comming.
Where attentions should paid on was that the flowers should not been killed at the same time,for the explosion after its death,and that's dangerious if they explosed together.
the three tree's group was need for casters to DEBUFF on them to lower them down,and they need to be killed at the same time,just like P4 of Mimiron
You need to stay behind the mushrooms to hide from the ancient tree.And left the crowd at the time you're in Debuff,same with the sun light.
Remember to kill a tree-like mob which can heal the BOSS
Thorim

There're two battle grounds,the channel and the arena.I was set in the channel,so let me introduce that part.
The whole group should at the arena at the time the battle start.Shoot the bigger insect and AOE smallers Then the channel group will be located at the doorway and waits to enter
Went behind the channel tank and kill the mobs in it.The mobs with manas first and keep in distance with them for its stunning skills
Take notice of the giant's hand,the bombs left side will explodes few seconds after its left hand's up.
So that need your Anticipation,escape from the side that his hand's up
Keep distance with this giant for its charge that may cause injury
Then went foward,the mobs will created unstopped just like the path before Akil'zon,the mobs with manas were still need to be killed first.The mobs will stop creating after the bigger one was join the battle.Trigger the BOSS after all the mobs' done.
Then enter the P2,clearing all the mobs on he ground,then DPS on boss.Players should stay away from the lighting ball from the ground,for a comming AOE from this ball.
What we need to mentioned was that to keep in distance from each other when BOSS's casting the skill of lightning chain.then circled.
Mimiron

The BOSS was the true test of all the group.You're able to face yogg after killing this BOSS.
Stay away with others in P1 and reminds healers of your health when Bomb's comming
Skip the red circles on the ground,and escape from the laser area when it's casting.
Dps on the head in the sky with the warlock tank.and help to clearing the ground.
The middle part first in P4,because it's no treat.then the head,then destory them together,mentioned the ground underfoot,may have some bombs and lasers from p2
General Vezax

Identically,this is another outstanding battle,The BOSSgot a halo to stop all kinds of mana recovery skills,that demands your maximize of your DPS with the rational mana utilization
DPS was need when balck water's appeared,and to rocover the mana on green water when the health's enough.
Too crowded in the black water arise the probabilitie of hit by shadow shock and faceless mark.Run away from those marked was important.
Then care our threat and do not OT when in the black water.
Yogg-Saron

The Yogg-saron battle was th most difficule recently,any mistake in p1 or p2 may cause failure of the whole battle.
Select your target,change your target when the health of mobs was lowered down to 30% in p1.
Follow the range classes group,and the biggest tentacles's first.Starfalls at the time tentacles togethered near by.Heal yourself when been caughted by those middle tentacles.
Follow up with the group in p3,Then DPS on the mobs with your backward BOSS,care about your sensibility,recover it when it's not enough.Following the command of rush boss,then enjoy the time of happiness of victory
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