Opening up of uggy,enhancements are VIPs
Why enhancements are VIP?
1.A considered DPS,can do anything other melees can
2.several kinds of interrupting skills.Can totally control a caster's damage by interruption.
3.Critical strike support can be used through Maelstrom Weapon for some emergency case
4.Can self-heal after been caught by tentacles at p2,what about rogues?
5.We got a Spirit Walk~Spirit Walk~Spirit Walk~(echoes~~)Some appropriate Spirit Walk scan have supernatural effect.
6.Timely damage explosion all over the raid,but not some sole explosion or so called "controllable" eruption of other classes
Tactical progress
P1.Mobs
P1Mobs came from clouds.One by one,but from the 7th,speeed's doubled.The death of boss requires 10 mobs explosion to death.So we need to activate clouds on purpose.to create 1 or two mobs.And shaman can controls the separate one by repeatedly interruption to control the damage of it,totallyz
P2.tentacles&nightmares
P2Three kinds of tentacles will be created
The one like a tree for enhancements areextremely dangerious,stay away from it,
The biggest threat comes from tentacles looks like strings which can tie someone up randomly and cause 6000dmg/2s.It should be killed immediately,to relif one partner and release the healing pressure.
What I want to say is:If you were caught by this ,heal yourself,Give the longest reaction time and make sure of your survival.
The smallest one are most common,which cast Debuffs,no damage,But the debuffs means tyrouble.Interrupt them as much as you can.
In p2 ,melees cannot damage the biggest tentacles,so they were arranged to the inner world indoors.The DPS need there was important,and it suits enhancements well.
Generally,When all the tentacles indoor were killed,players were need to went through the ground to DPS a exposed brain at another room.It's a long distance and a good chance of wolf aspect.Opening the heroism when DPS the brain.But don't forget to get out in time,the controlled shaman was really powerful...
The battle of inner world would should have 3 or 4 times through p2,the skills recommend was:
FIRST:Heroism+trinket
Second:nothing
Third:Haste Potion+trinket
P3.The Body
After 3 or 4 times circulation of inner world battle,the BOSS's below 30%,the boss's come out,The only thing need to care is your sensibleand skip BOSS's skills by turning around.
What's more you need to recover your sensible 1 or 2 times for BOSS's skill.Then positioning was need,to reduce the dps decreased,we need to use ourspirit walk again .
Tips.
Talent:More war of movement,Improved Stormstrike was suggested.
Collocation:2Tanks are enough for p2 and p3,the raid DPS was critical,so a Frost DKwas needed for its Improved Icy Talons.So the talent point of Improved Windfury Totem was saved for Improved Stormstrike
Macros:Wolf taunt and spirit walk
Spirit walk
/cast Summon Feral Spirit
/petattack
/cast spirit walk
Wolf taunt
/cast Summon Feral Spirit
/petattack
/cast double Furious Howl
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